I think you had very little time and you wanted to do a lot of other things. So - this is a very sober analysis, so please just read the facts.
What I like
- There are two different ambient sounds, which are very appropriate.
- The navigation is easy to understand
- The game itself works
- The characters are well done
- The game itself is fun and cheerful to start with
What I don't like
- There is no explanation of the functions
- There is no menu to go back to (ESC)
- In terms of navigation, it would be nice to be able to move the game area by dragging the mouse along the edges.
- The complexity of the game is very easy to understand (motivation?)
- Of the four fields, the one on the left is very difficult to select. - Lack of visual and auditory feedback (e.g. when a customer is waiting outside your field of vision, or when you have already cultivated a field and want to cultivate it again in the growth phase).
- No level progression
- There are no real challenges
- No real end goal (e.g. if all fields have been bought and cultivated at least once, you have reached the end goal)
Thank you very much for playing and taking the time to review our game!
As you already mentioned we had a lot in mind but too little time to actually implement it in the game. Besides that we had other things we needed to focus on. This was a project for the IU so our goal and focus was not fully on the game but more on the presentation we had to do afterwards.
We do not intent to patch it but maybe we will make a remake in a few years if we see potential in the idea :)
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I think you had very little time and you wanted to do a lot of other things. So - this is a very sober analysis, so please just read the facts.
What I like
- There are two different ambient sounds, which are very appropriate.
- The navigation is easy to understand
- The game itself works
- The characters are well done
- The game itself is fun and cheerful to start with
What I don't like
- There is no explanation of the functions
- There is no menu to go back to (ESC)
- In terms of navigation, it would be nice to be able to move the game area by dragging the mouse along the edges.
- The complexity of the game is very easy to understand (motivation?)
- Of the four fields, the one on the left is very difficult to select.
- Lack of visual and auditory feedback (e.g. when a customer is waiting outside your field of vision, or when you have already cultivated a field and want to cultivate it again in the growth phase).
- No level progression
- There are no real challenges
- No real end goal (e.g. if all fields have been bought and cultivated at least once, you have reached the end goal)
Thank you very much for playing and taking the time to review our game!
As you already mentioned we had a lot in mind but too little time to actually implement it in the game. Besides that we had other things we needed to focus on. This was a project for the IU so our goal and focus was not fully on the game but more on the presentation we had to do afterwards.
We do not intent to patch it but maybe we will make a remake in a few years if we see potential in the idea :)